Cybersport is a kind of competitive activity and special practice of preparing for competitions based on computer video games, where the game provides an interaction environment for controlling objects, providing equal conditions for a person to compete with a person or team with a team to compete .
The main goal of the Don State Technical University is the development of computer sports in the region.
Problems set by DSTU:
• Coordination of the activities of university students interested in the development of computer sports in the region.
• Identification and promotion of cybersports at all-Russian and international tournaments on e-sports;
• To promotion of gifted and talented youth for innovative industries through computer sports.
In April 2017, the All-Russian Register of Sports was amended and e-sports legislation was transferred to the second section - those sports that are developing at the all-Russian level. This equated computer sports with football, hockey and tennis.
History of eSports
Cybersport is a competition in computer games. Its world history dates back to the last century to the computer game Doom 2, which had a network game mode. A Quake, technically advanced game, which appeared in 1996, contributed to the emergence of the first league of cybersportsmen (CPL) a year later, in 1997.
The first country that recognized eSports as the official sport was Russia. This happened in 2001. However, five years later, in 2006, computer sports were ruled out from the All-Russian register of official sports due to non-compliance with certain criteria. The reason In particular was that in 2004-2006 there were no official competitions in this sport. And only 10 years later, in 2016, the Ministry of Sports of the Russian Federation again included this sport in the register. And in 2017, e-sports were transferred to the section of sports that are developing at the all-Russian level. Among them are also traditional football and hockey
Games that are suitable for competitions must meet certain criteria. The basic rule is that participants must initially have equal conditions. The outcome of the game should depend solely on the skills of the cybersportsman.
Broadcasting of cyber competition is also very popular. For example, for the final of 2015, the fifth tournament for the popular multiplayer game Dota 2 was watched by about five million viewers. And the final match of the World Championship video game League of Legends 2016 was watched by 36 million people. Almost all e-sports tournaments can be watched absolutely free of charge via the game itself or on YouTube.
In Rostov-on-Don, the specialized cyberarena GoodGameHouse which is focused on team events is a popular place for all people who are not indifferent to e-sports.
Speaking about the development of e-sports in Rostov, there are numerous conditions for training and competition. Earlier e-sports tournaments in the southern capital were organized by the Lolpanic organization, which was working for seven years - from 2009 to 2016. It was closed due to lack of sponsorship. "This year two cybersport arenas, Storm and GoodGameHouse, have replaced it. These arenas organize tournaments and provide place for cyber sport training.
FCC OF RUSSIA ANNOUNCES SECOND SEASON OF ALL-RUSSIAN CYBERSPORTS STUDENT LEAGUE
FCC Russia announces the second season of the All-Russian Cybersport Student League, which will begin in the fall of 2017. Registration of participating universities will be held during September-October, the first games of the regional stage will be held in November. The composition of the disciplines and the prize fund of the second season of the Student League will be announced later.
All-Russian e-sports student's league is a competition of national universities, which is held throughout the school year. Competitions in the first season were held on League of Legends, Counter-Strike: Global Offensive, Dota 2, FIFA 17 and Hearthstone. The team of each university was formed from individual teams and participants representing their disciplines.